Derma¶
Clientside Derma helpers for Lilia menu creation, request dialogs, rounded drawing, blur, shadows, text rendering, and UI animation.
Overview
lia.derma.interactionTooltip(rawOptions, config)View Source
Purpose
Creates the compact interaction/action tooltip menu, filters available options for the current context, runs local callbacks, and optionally sends selected server-only options over the configured net message.
Realm
Client
Parameters
table rawOptions Option definitions to filter and display.
table config optional Optional tooltip configuration such as `mode`, `entity`, `title`, `netMsg`, `closeKey`, `autoCloseDelay`, and registry key.
Returns
Panel|nil The created tooltip panel, or nil when there is no valid local player, target, or visible option.
Example Usage
lia.derma.interactionTooltip(options, {mode = "interaction", entity = target})
lia.derma.requestColorPicker(func, colorStandard)View Source
Purpose
Opens a color picker window with saturation/value and hue controls, then passes the chosen color to a callback or passes false when cancelled.
Realm
Client
Parameters
function func Callback called with the selected Color, or false when the picker is cancelled.
Color colorStandard optional Optional initial color. Defaults to white.
Returns
nil This function does not return a value.
Example Usage
lia.derma.requestColorPicker(function(color)
if color then panel:SetColor(color) end
end, Color(255, 255, 255))
lia.derma.requestPlayerSelector(doClick)View Source
Purpose
Opens a player selector window that lists current players with avatar, group, ping, and bot status, then calls a callback with the chosen player.
Realm
Client
Parameters
function doClick Callback called with the selected Player.
Returns
nil This function does not return a value.
Example Usage
lia.derma.requestPlayerSelector(function(client)
print(client:Name())
end)
lia.derma.draw(radius, x, y, w, h, col, flags)View Source
Purpose
Draws a rounded rectangle using the shader-backed rounded renderer.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Rectangle width.
number h Rectangle height.
Color col optional Draw color. Defaults to white unless manual color mode is enabled.
number flags optional Optional bit flags such as `lia.derma.SHAPE_IOS`, `lia.derma.BLUR`, or corner-disable flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.draw(8, 20, 20, 160, 40, Color(25, 28, 35, 240), lia.derma.SHAPE_IOS)
lia.derma.drawOutlined(radius, x, y, w, h, col, thickness, flags)View Source
Purpose
Draws an outlined rounded rectangle using the shader-backed rounded renderer.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Rectangle width.
number h Rectangle height.
Color col optional Outline color.
number thickness optional Outline thickness. Defaults to 1.
number flags optional Optional shape and corner flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawOutlined(8, 20, 20, 160, 40, color_white, 2)
lia.derma.drawTexture(radius, x, y, w, h, col, texture, flags)View Source
Purpose
Draws a rounded rectangle filled with a texture.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Rectangle width.
number h Rectangle height.
Color col optional Tint color for the texture.
ITexture texture Texture used as the base texture.
number flags optional Optional shape and corner flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawTexture(8, x, y, w, h, color_white, material:GetTexture("$basetexture"))
lia.derma.drawMaterial(radius, x, y, w, h, col, mat, flags)View Source
Purpose
Draws a rounded rectangle from a material by using the material base texture when available.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Rectangle width.
number h Rectangle height.
Color col optional Tint color for the material texture.
IMaterial mat Material whose `$basetexture` is drawn.
number flags optional Optional shape and corner flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawMaterial(6, x, y, w, h, color_white, Material("vgui/gradient_down"))
lia.derma.drawCircle(x, y, radius, col, flags)View Source
Purpose
Draws a filled circle through the rounded renderer.
Realm
Client
Parameters
number x Circle center X coordinate.
number y Circle center Y coordinate.
number radius Circle diameter used by the renderer.
Color col optional Circle color.
number flags optional Optional flags combined with the circle shape flag.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawCircle(100, 100, 32, Color(255, 255, 255))
lia.derma.drawCircleOutlined(x, y, radius, col, thickness, flags)View Source
Purpose
Draws an outlined circle through the rounded renderer.
Realm
Client
Parameters
number x Circle center X coordinate.
number y Circle center Y coordinate.
number radius Circle diameter used by the renderer.
Color col optional Outline color.
number thickness optional Outline thickness.
number flags optional Optional flags combined with the circle shape flag.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawCircleOutlined(100, 100, 32, color_white, 2)
lia.derma.drawCircleTexture(x, y, radius, col, texture, flags)View Source
Purpose
Draws a textured circle through the rounded renderer.
Realm
Client
Parameters
number x Circle center X coordinate.
number y Circle center Y coordinate.
number radius Circle diameter used by the renderer.
Color col optional Texture tint color.
ITexture texture Texture used as the base texture.
number flags optional Optional flags combined with the circle shape flag.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawCircleTexture(100, 100, 32, color_white, tex)
lia.derma.drawCircleMaterial(x, y, radius, col, mat, flags)View Source
Purpose
Draws a circular material by using the material base texture when available.
Realm
Client
Parameters
number x Circle center X coordinate.
number y Circle center Y coordinate.
number radius Circle diameter used by the renderer.
Color col optional Texture tint color.
IMaterial mat Material whose `$basetexture` is drawn.
number flags optional Optional flags combined with the circle shape flag.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawCircleMaterial(100, 100, 32, color_white, Material("icon16/star.png"))
lia.derma.drawBlur(x, y, w, h, flags, tl, Top, Top, tr, Top, Top, bl, Bottom, Bottom, br, Bottom, Bottom, thickness)View Source
Purpose
Draws a rounded shader blur region. This lower-level renderer is used by rounded draw flags before the later panel blur helper redefines `lia.derma.drawBlur`.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Blur region width.
number h Blur region height.
number flags optional Optional shape and corner flags.
number tl Top-left radius.
unknown Top left radius.
unknown Top left radius.
number tr Top-right radius.
unknown Top right radius.
unknown Top right radius.
number bl Bottom-left radius.
unknown Bottom left radius.
unknown Bottom left radius.
number br Bottom-right radius.
unknown Bottom right radius.
unknown Bottom right radius.
number thickness optional Optional outline thickness for the shader parameters.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawBlur(x, y, w, h, lia.derma.SHAPE_IOS, 8, 8, 8, 8)
lia.derma.drawShadowsEx(x, y, w, h, col, flags, tl, Top, Top, tr, Top, Top, bl, Bottom, Bottom, br, Bottom, Bottom, spread, intensity, thickness)View Source
Purpose
Draws a rounded shadow with independent corner radii, spread, intensity, optional blur, and optional outline thickness.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Shadow source width.
number h Shadow source height.
Color col optional Shadow color.
number flags optional Optional shape, blur, manual color, and corner flags.
number tl Top-left radius.
unknown Top left radius.
unknown Top left radius.
number tr Top-right radius.
unknown Top right radius.
unknown Top right radius.
number bl Bottom-left radius.
unknown Bottom left radius.
unknown Bottom left radius.
number br Bottom-right radius.
unknown Bottom right radius.
unknown Bottom right radius.
number spread optional Shadow spread. Defaults to 30.
number intensity optional Shadow intensity. Defaults to spread multiplied by 1.2.
number thickness optional Optional outline thickness for the shader parameters.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawShadowsEx(x, y, w, h, Color(0, 0, 0, 180), lia.derma.SHAPE_IOS, 8, 8, 8, 8, 20, 24)
lia.derma.drawShadows(radius, x, y, w, h, col, spread, intensity, flags)View Source
Purpose
Draws a rounded shadow using the same radius on every corner.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Shadow source width.
number h Shadow source height.
Color col optional Shadow color.
number spread optional Shadow spread.
number intensity optional Shadow intensity.
number flags optional Optional shape and blur flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawShadows(10, x, y, w, h, Color(0, 0, 0, 180), 20, 24)
lia.derma.drawShadowsOutlined(radius, x, y, w, h, col, thickness, spread, intensity, flags)View Source
Purpose
Draws an outlined rounded shadow using the same radius on every corner.
Realm
Client
Parameters
number radius Corner radius applied to every corner.
number x Left screen coordinate.
number y Top screen coordinate.
number w Shadow source width.
number h Shadow source height.
Color col optional Shadow color.
number thickness optional Outline thickness. Defaults to 1.
number spread optional Shadow spread.
number intensity optional Shadow intensity.
number flags optional Optional shape and blur flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawShadowsOutlined(10, x, y, w, h, Color(0, 0, 0, 180), 2, 20, 24)
lia.derma.rect(x, y, w, h)View Source
Purpose
Creates a chainable rounded rectangle draw builder.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Rectangle width.
number h Rectangle height.
Returns
table A `lia.derma.Rect` builder with chainable draw configuration methods.
Example Usage
lia.derma.rect(20, 20, 160, 40):Rad(8):Color(Color(25, 28, 35, 240)):Draw()
lia.derma.circle(x, y, r)View Source
Purpose
Creates a chainable circle draw builder.
Realm
Client
Parameters
number x Circle center X coordinate.
number y Circle center Y coordinate.
number r Circle diameter used by the renderer.
Returns
table A `lia.derma.Circle` builder with chainable draw configuration methods.
Example Usage
lia.derma.circle(100, 100, 32):Color(color_white):Draw()
lia.derma.setFlag(flags, flag, bool)View Source
Purpose
Adds or removes a bit flag from an existing flag mask. String flag names are resolved from `lia.derma` constants when present.
Realm
Client
Parameters
number flags Existing flag mask.
number|string flag Flag value or `lia.derma` flag name.
any bool Truthy value adds the flag; falsey value removes it.
Returns
number The updated flag mask.
Example Usage
flags = lia.derma.setFlag(flags or 0, "BLUR", true)
lia.derma.setDefaultShape(shape)View Source
Purpose
Sets the default rounded shape flag used when draw calls do not supply an explicit shape.
Realm
Client
Parameters
number shape optional Shape flag to use by default. Defaults to `lia.derma.SHAPE_FIGMA` when nil.
Returns
nil This function does not return a value.
Example Usage
lia.derma.setDefaultShape(lia.derma.SHAPE_IOS)
lia.derma.shadowText(text, font, x, y, colortext, colorshadow, dist, xalign, yalign)View Source
Purpose
Draws text once as a shadow offset and once as foreground text, with vertical alignment adjustment.
Realm
Client
Parameters
string text Text to draw.
string font Font name.
number x Text X coordinate.
number y Text Y coordinate.
Color colortext Foreground text color.
Color colorshadow Shadow text color.
number dist Shadow offset distance.
number xalign Horizontal alignment.
number yalign Vertical alignment.
Returns
nil This function does not return a value.
Example Usage
lia.derma.shadowText("Title", "LiliaFont.20", x, y, color_white, Color(0, 0, 0, 200), 1, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
lia.derma.drawTextOutlined(text, font, x, y, colour, xalign, outlinewidth, outlinecolour)View Source
Purpose
Draws text with an outline by drawing offset copies before the foreground text.
Realm
Client
Parameters
string text Text to draw.
string font Font name.
number x Text X coordinate.
number y Text Y coordinate.
Color colour Foreground text color.
number xalign Horizontal alignment.
number outlinewidth Outline width.
Color outlinecolour Outline color.
Returns
number|nil The width returned by `draw.DrawText`, when provided by Garry's Mod.
Example Usage
lia.derma.drawTextOutlined("Name", "LiliaFont.18", x, y, color_white, TEXT_ALIGN_CENTER, 2, color_black)
lia.derma.drawTip(x, y, w, h, text, font, textCol, outlineCol)View Source
Purpose
Draws a speech-bubble or tooltip polygon with a centered text label.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Tip width.
number h Tip height.
string text Text to draw inside the tip.
string font Font name.
Color textCol Text color.
Color outlineCol Polygon fill or outline color.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawTip(x, y, 120, 42, L("use"), "LiliaFont.16", color_white, Color(0, 0, 0, 220))
lia.derma.drawText(text, x, y, color, alignX, alignY, font, alpha)View Source
Purpose
Draws text with Garry's Mod text shadow helper and default Lilia font/color fallbacks.
Realm
Client
Parameters
string text Text to draw.
number x Text X coordinate.
number y Text Y coordinate.
Color color optional Text color. Defaults to white.
number alignX optional Horizontal alignment. Defaults to 0.
number alignY optional Vertical alignment. Defaults to 0.
string font optional Font name. Defaults to `LiliaFont.16`.
number alpha optional Shadow alpha. Defaults to a fraction of the text color alpha.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawText("Hello", x, y, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP, "LiliaFont.16")
lia.derma.drawBoxWithText(text, x, y, options)View Source
Purpose
Draws a styled text box with optional auto-sizing, blur, shadow, border, accent border, alignment, and per-frame overlap avoidance.
Realm
Client
Parameters
string|table text Text, or a table of text lines, to render inside the box.
number x Anchor X coordinate.
number y Anchor Y coordinate.
table options optional Optional styling and layout settings such as font, colors, padding, alignment, blur, shadow, size, and border values.
Returns
number, number The final box width and height.
Example Usage
local boxW, boxH = lia.derma.drawBoxWithText({"Line one", "Line two"}, x, y, {textAlignX = TEXT_ALIGN_CENTER})
lia.derma.drawSurfaceTexture(material, color, x, y, w, h)View Source
Purpose
Draws a material or material path at the given rectangle using `surface.DrawTexturedRect`.
Realm
Client
Parameters
IMaterial|string material Material instance or material path resolved through `lia.util.getMaterial`.
Color color optional Draw color. Defaults to white.
number x Left screen coordinate.
number y Top screen coordinate.
number w Texture width.
number h Texture height.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawSurfaceTexture("vgui/white", color_white, x, y, w, h)
lia.derma.skinFunc(name, panel)View Source
Purpose
Calls a named function on a panel skin, or on the default Derma skin when the panel is invalid.
Realm
Client
Parameters
Returns
any Whatever the skin function returns, or nil when no matching skin function exists.
Example Usage
lia.derma.skinFunc("PaintFrame", panel, w, h)
lia.derma.approachExp(current, target, speed, dt)View Source
Purpose
Moves a value toward a target using exponential smoothing.
Realm
Client
Parameters
number current Current value.
number target Target value.
number speed Smoothing speed.
number dt Delta time.
Returns
number The interpolated value.
Example Usage
value = lia.derma.approachExp(value, 1, 12, FrameTime())
lia.derma.easeOutCubic(t)View Source
lia.derma.easeInOutCubic(t)View Source
lia.derma.animateAppearance(panel, targetWidth, targetHeight, duration, alphaDuration, callback, scaleFactor)View Source
Purpose
Animates a valid panel from a scaled, transparent state to its target size, position, and full opacity, then optionally calls a callback.
Realm
Client
Parameters
Panel panel Panel to animate.
number targetWidth Final panel width.
number targetHeight Final panel height.
number duration optional Size and position animation duration. Defaults to 0.18.
number alphaDuration optional Alpha animation duration. Defaults to `duration`.
function callback optional Optional callback called with the panel when the animation finishes.
number scaleFactor optional Initial scale factor. Defaults to 0.8.
Returns
nil This function does not return a value.
Example Usage
lia.derma.animateAppearance(panel, 300, 200, 0.2, 0.2, function(donePanel) end, 0.85)
lia.derma.drawGradient(x, y, w, h, direction, colorShadow, radius, flags)View Source
Purpose
Draws one of the built-in VGUI gradient materials with rounded-corner support.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Gradient width.
number h Gradient height.
number direction Gradient material index: up, down, left, or right.
Color colorShadow Gradient tint color.
number radius optional Corner radius. Defaults to 0.
number flags optional Optional rounded draw flags.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawGradient(x, y, w, h, 1, Color(0, 0, 0, 120), 8)
lia.derma.wrapText(text, width, font)View Source
Purpose
Splits text into lines that fit within a target width for the selected font.
Realm
Client
Parameters
string text Text to wrap.
number width Maximum line width.
string font optional Font name. Defaults to `LiliaFont.16`.
Returns
table, number A table of wrapped lines and the measured maximum width.
Example Usage
local lines, maxW = lia.derma.wrapText(description, 240, "LiliaFont.16")
lia.derma.drawBlur(panel, amount, passes, alpha)View Source
Purpose
Draws a screen-space blur behind a panel by using the panel's local-to-screen origin.
Realm
Client
Parameters
Panel panel Panel whose area receives the blur.
number amount optional Blur amount. Defaults to 5.
number passes optional Initial blur pass value. Defaults to 0.2.
number alpha optional Blur draw alpha. Defaults to 255.
Returns
nil This function does not return a value.
Example Usage
function PANEL:Paint(w, h)
lia.derma.drawBlur(self, 5, 0.2, 255)
end
lia.derma.drawBlackBlur(panel, amount, passes, alpha, darkAlpha)View Source
Purpose
Draws a screen-space blur behind a panel and overlays a dark translucent rectangle over the panel bounds.
Realm
Client
Parameters
Panel panel Panel whose area receives blur and darkening.
number amount optional Blur amount. Defaults to 6.
number passes optional Number of blur passes. Defaults to 5.
number alpha optional Blur draw alpha. Defaults to 255.
number darkAlpha optional Black overlay alpha. Defaults to 220.
Returns
nil This function does not return a value.
Example Usage
function PANEL:Paint(w, h)
lia.derma.drawBlackBlur(self, 6, 5, 255, 180)
end
lia.derma.drawBlurAt(x, y, w, h, amount, passes, alpha)View Source
Purpose
Draws a screen-space blur inside an explicit rectangle.
Realm
Client
Parameters
number x Left screen coordinate.
number y Top screen coordinate.
number w Blur width.
number h Blur height.
number amount optional Blur amount. Defaults to 5.
number passes optional Initial blur pass value. Defaults to 0.2.
number alpha optional Blur draw alpha. Defaults to 255.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawBlurAt(x, y, w, h, 5, 0.2, 255)
lia.derma.requestArguments(title, argTypes, onSubmit, defaults)View Source
Purpose
Opens a modal argument-entry window, creates controls from the requested argument types, validates input, and submits typed values through a callback.
Realm
Client
Parameters
string title optional Window title. Defaults to the localized enter-arguments text.
table argTypes Argument definitions. Supports ordered entries or keyed definitions using types such as string, table, boolean, number, int, and player.
function onSubmit optional Callback called with the result table, or false when cancelled.
table defaults optional Default values keyed by argument name.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestArguments(L("settings"), {name = "string", amount = "number"}, function(values) end)
lia.derma.createTableUI(title, columns, data, options, charID)View Source
Purpose
Creates a framed list-view table with columns, row data, optional right-click row actions, copy-row support, and optional net submission for row actions.
Realm
Client
Parameters
string title Frame title.
table columns Column definitions. Entries may be strings or tables with `name`, `field`, and optional `width`.
table data Rows to display.
table options optional Optional right-click actions for rows.
number charID optional Character ID sent with row action net messages.
Returns
Panel, Panel The created frame and `DListView` panel.
Example Usage
local frame, list = lia.derma.createTableUI(L("players"), columns, rows, actions, charID)
lia.derma.drawEntText(ent, text, posY, alphaOverride)View Source
Purpose
Draws animated floating text above an entity when the viewer is within range.
Realm
Client
Parameters
Entity ent Entity above which text should be drawn.
string text Text to display.
number posY optional Additional screen-space Y offset.
number alphaOverride optional Optional alpha multiplier or 0-255 alpha value.
Returns
nil This function does not return a value.
Example Usage
lia.derma.drawEntText(entity, L("vendor"), 0)
lia.derma.requestDropdown(title, options, callback, defaultValue)View Source
Purpose
Opens a dropdown selection dialog and calls a callback with the selected text and data when submitted.
Realm
Client
Parameters
string|table title optional Window title. Supports request-text localization helpers.
table options Options to add to the dropdown. Table entries may be `{text, data}` pairs.
function callback optional Callback called with selected text and selected data, or false when cancelled.
any|table defaultValue optional Optional default selection text or `{text, data}` pair.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestDropdown(L("select"), {{"One", 1}, {"Two", 2}}, function(text, data) end)
lia.derma.requestString(title, description, callback, defaultValue, maxLength)View Source
Purpose
Opens a text-entry dialog and calls a callback with the submitted string, or false when cancelled.
Realm
Client
Parameters
string|table title optional Window title. Supports request-text localization helpers.
string|table description optional Description shown above the entry.
function callback optional Callback called with the entered string or false.
string defaultValue optional Initial entry value.
number maxLength optional Optional maximum entry length.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestString(L("name"), L("enterName"), function(value) end, "", 32)
lia.derma.requestOptions(title, subTitle, options, callback, onCancel)View Source
Purpose
Opens an options-selection dialog that renders checkboxes and combo boxes from the supplied option definitions.
Realm
Client
Parameters
string|table title optional Window title. Supports request-text localization helpers.
string|table subTitle optional Optional subtitle or description.
table options Option definitions rendered as selectable controls.
function callback optional Callback called with selected options when submitted.
function onCancel optional Callback called when cancelled.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestOptions(L("options"), L("chooseOptions"), options, function(selected) end)
lia.derma.requestBinaryQuestion(title, question, callback, yesText, noText)View Source
Purpose
Opens a yes/no confirmation dialog and calls a callback with true or false.
Realm
Client
Parameters
string|table title optional Window title. Defaults to the localized question text.
string|table question optional Question text. Defaults to the localized confirmation text.
function callback optional Callback called with true for yes or false for no.
string|table yesText optional Custom yes button text.
string|table noText optional Custom no button text.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestBinaryQuestion(L("confirm"), L("areYouSure"), function(answer) end)
lia.derma.requestButtons(title, buttons, callback, description)View Source
Purpose
Opens a dialog containing a custom list of buttons and optional description text.
Realm
Client
Parameters
string|table title optional Window title. Defaults to select-option text.
table buttons Button definitions as strings or tables with text/callback/icon values.
function callback optional Fallback callback called with the selected index and text, or false when closed.
string|table description optional Optional description shown above the buttons.
Returns
Panel, table The created request frame and an array of created button panels.
Example Usage
lia.derma.requestButtons(L("choose"), {"A", "B"}, function(index, text) end, L("pickOne"))
lia.derma.requestPopupQuestion(question, buttons)View Source
Purpose
Opens a compact question popup with custom buttons and per-button callbacks.
Realm
Client
Parameters
string|table question optional Question text. Defaults to the localized confirmation text.
table buttons Button definitions as strings or `{text, callback}` pairs.
Returns
Panel The created request frame.
Example Usage
lia.derma.requestPopupQuestion(L("continue"), {{L("yes"), function() end}, L("no")})
Hooks
Library-specific hooks documented for this library.