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Administration

This page documents hooks in the administration category.


AddToAdminStickHUD(client, target, information)View Source

Purpose

Allows modules to append extra text lines to the admin stick HUD for the currently traced target.

Category

Administration

Realm

Client

Parameters

Player client The local player viewing the admin stick HUD.

Entity target The current entity or player targeted by the admin stick.

table information The mutable array of text lines that will be rendered in the HUD panel.

Example Usage

  hook.Add("AddToAdminStickHUD", "liaExampleAddToAdminStickHUD", function(client, target, information)
      if IsValid(target) and target:isDoor() then
          information[#information + 1] = "Door ID: " .. target:MapCreationID()
      end
  end)

AdminStickAddModels(modList)View Source

Purpose

Allows clientside code to add extra model definitions to the admin stick model picker before they are displayed.

Category

Administration

Realm

Client

Parameters

table modList The mutable array of model definitions with `name` and `mdl` fields.

Example Usage

  hook.Add("AdminStickAddModels", "liaExampleAdminStickAddModels", function(modList)
      modList[#modList + 1] = {
          name = "Citizen Male",
          mdl = "models/Humans/Group01/male_01.mdl"
      }
  end)

CharListColumns(columns)View Source

Purpose

Allows code to add extra columns to the administration character list.

Category

Administration

Realm

Client

Parameters

table columns The mutable list of character list column definitions.

Example Usage

  hook.Add("CharListColumns", "liaExampleCharListColumns", function(columns)
      columns[#columns + 1] = {
          name = "SteamID",
          field = "steamID"
      }
  end)

CharListEntry(entry, row)View Source

Purpose

Allows code to append extra values to a generated character list row before it is sent to clients.

Category

Administration

Realm

Server

Parameters

table entry The character entry data being serialized.

table row The mutable row data that will be sent to the client.

Example Usage

  hook.Add("CharListEntry", "liaExampleCharListEntry", function(entry, row)
      if not istable(entry) then return end
      entry.exampleHandled = true
  end)

GetAdminESPTarget(ent, client)View Source

Purpose

Allows clientside code to override which entity should be treated as the admin ESP target.

Category

Administration

Realm

Client

Parameters

Entity ent The entity currently under consideration.

Player client The local player drawing admin ESP.

Returns

Entity|false|nil Return a replacement target entity, or false to suppress the current target.

Example Usage

  hook.Add("GetAdminESPTarget", "liaExampleGetAdminESPTarget", function(ent, client)
      if not IsValid(client) then return end
      print(string.format("[MyModule] handled GetAdminESPTarget for %s", client:Name()))
  end)

GetAdminStickLists(target, lists)View Source

Purpose

Allows modules to contribute structured submenu definitions for the admin stick based on the current target entity.

Category

Administration

Realm

Client

Parameters

Entity target The entity currently selected or hovered by the admin stick.

table lists The mutable array that receives generated list definitions with categories, subcategories, and items.

Example Usage

  hook.Add("GetAdminStickLists", "liaExampleGetAdminStickLists", function(target, lists)
      if IsValid(target) and target:isDoor() then
          lists[#lists + 1] = {
              name = "Example",
              category = "doorManagement",
              subcategory = "example",
              items = {
                  {
                      name = "Print Door ID",
                      callback = function(currentTarget)
                          print(currentTarget:MapCreationID())
                      end
                  }
              }
          }
      end
  end)

OnAdminStickMenuClosed()View Source

Purpose

Runs after the admin stick menu closes so clientside state tied to the active menu can be cleared.

Category

Administration

Realm

Client

Example Usage

  hook.Add("OnAdminStickMenuClosed", "liaExampleOnAdminStickMenuClosed", function()
      print("Admin stick menu closed")
  end)

OnAdminSystemLoaded(groups, privileges)View Source

Purpose

Called after the administration system finishes loading usergroups and privileges.

Category

Administration

Realm

Server

Parameters

table groups The registered administration groups.

table privileges The registered privilege definitions.

Example Usage

  hook.Add("OnAdminSystemLoaded", "liaExampleOnAdminSystemLoaded", function(groups, privileges)
      print("[MyModule] handled OnAdminSystemLoaded")
  end)

OnlineStaffDataReceived(staffData)View Source

Purpose

Runs after the online-staff summary payload arrives on the client so UI code can refresh with the latest staff data.

Category

Administration

Realm

Client

Parameters

table staffData The decoded online-staff summary array received from the server.

Example Usage

  hook.Add("OnlineStaffDataReceived", "liaExampleOnlineStaffDataReceived", function(staffData)
      print("Online staff entries:", #staffData)
  end)

OnPrivilegeRegistered(privilege)View Source

Purpose

Called after a new administration privilege is registered.

Category

Administration

Realm

Server

Parameters

table privilege The registered privilege definition.

Example Usage

  hook.Add("OnPrivilegeRegistered", "liaExampleOnPrivilegeRegistered", function(privilege)
      print("[MyModule] handled OnPrivilegeRegistered")
  end)

OnPrivilegeUnregistered(privilege)View Source

Purpose

Called after an administration privilege is removed.

Category

Administration

Realm

Server

Parameters

table privilege The privilege definition that was removed.

Example Usage

  hook.Add("OnPrivilegeUnregistered", "liaExampleOnPrivilegeUnregistered", function(privilege)
      print("[MyModule] handled OnPrivilegeUnregistered")
  end)

OnSetUsergroup(sid, newGroup, source, player)View Source

Purpose

Called after the administration system changes a player's usergroup.

Category

Administration

Realm

Server

Parameters

string sid The SteamID being updated.

string newGroup The new usergroup name.

string source optional The source or provider that triggered the change.

Player player optional The online player object, if available.

Example Usage

  hook.Add("OnSetUsergroup", "liaExampleOnSetUsergroup", function(sid, newGroup, source, player)
      print("[MyModule] handled OnSetUsergroup")
  end)

OnUsergroupCreated(groupName, groupData)View Source

Purpose

Called after a new administration usergroup is created.

Category

Administration

Realm

Server

Parameters

string groupName The created usergroup name.

table groupData The stored usergroup definition.

Example Usage

  hook.Add("OnUsergroupCreated", "liaExampleOnUsergroupCreated", function(groupName, groupData)
      if not istable(groupData) then return end
      groupData.exampleHandled = true
  end)

OnUsergroupPermissionsChanged(groupName, groupData)View Source

Purpose

Called after a usergroup's permissions are changed.

Category

Administration

Realm

Server

Parameters

string groupName The updated usergroup name.

table groupData The updated usergroup definition.

Example Usage

  hook.Add("OnUsergroupPermissionsChanged", "liaExampleOnUsergroupPermissionsChanged", function(groupName, groupData)
      if not istable(groupData) then return end
      groupData.exampleHandled = true
  end)

OnUsergroupRemoved(groupName)View Source

Purpose

Called after an administration usergroup is removed.

Category

Administration

Realm

Server

Parameters

string groupName The removed usergroup name.

Example Usage

  hook.Add("OnUsergroupRemoved", "liaExampleOnUsergroupRemoved", function(groupName)
      print("[MyModule] handled OnUsergroupRemoved")
  end)

OnUsergroupRenamed(oldName, newName)View Source

Purpose

Called after an administration usergroup is renamed.

Category

Administration

Realm

Server

Parameters

string oldName The previous usergroup name.

string newName The new usergroup name.

Example Usage

  hook.Add("OnUsergroupRenamed", "liaExampleOnUsergroupRenamed", function(oldName, newName)
      print("[MyModule] handled OnUsergroupRenamed")
  end)

OpenAdminStickUI(target)View Source

Purpose

Runs when the admin stick requests its management UI for a traced target and the client should build or replace the active admin stick menu.

Category

Administration

Realm

Client

Parameters

Entity target The targeted entity that the admin stick is attempting to manage.

Example Usage

  hook.Add("OpenAdminStickUI", "liaExampleOpenAdminStickUI", function(target)
      if IsValid(target) then
          print("Opening admin stick UI for:", target:GetClass())
      end
  end)

PlayerGagged(target, admin)View Source

Purpose

Called after a player is gagged.

Category

Administration

Realm

Server

Parameters

Player target The player who was gagged.

Player admin The admin who applied the gag.

Example Usage

  hook.Add("PlayerGagged", "liaExamplePlayerGagged", function(target, admin)
      if not IsValid(target) then return end
      print(string.format("[MyModule] handled PlayerGagged for %s", target:Name()))
  end)

PlayerMuted(target, admin)View Source

Purpose

Called after a player is muted.

Category

Administration

Realm

Server

Parameters

Player target The player who was muted.

Player admin The admin who applied the mute.

Example Usage

  hook.Add("PlayerMuted", "liaExamplePlayerMuted", function(target, admin)
      if not IsValid(target) then return end
      print(string.format("[MyModule] handled PlayerMuted for %s", target:Name()))
  end)

PlayerUngagged(target, admin)View Source

Purpose

Called after a player is ungagged.

Category

Administration

Realm

Server

Parameters

Player target The player who was ungagged.

Player admin The admin who removed the gag.

Example Usage

  hook.Add("PlayerUngagged", "liaExamplePlayerUngagged", function(target, admin)
      if not IsValid(target) then return end
      print(string.format("[MyModule] handled PlayerUngagged for %s", target:Name()))
  end)

PlayerUnmuted(target, admin)View Source

Purpose

Called after a player is unmuted.

Category

Administration

Realm

Server

Parameters

Player target The player who was unmuted.

Player admin The admin who removed the mute.

Example Usage

  hook.Add("PlayerUnmuted", "liaExamplePlayerUnmuted", function(target, admin)
      if not IsValid(target) then return end
      print(string.format("[MyModule] handled PlayerUnmuted for %s", target:Name()))
  end)

PopulateAdminStick(currentMenu, currentTarget, currentStores)View Source

Purpose

Runs while the admin stick menu is being populated so modules can add menu options and submenu groups for the current target.

Category

Administration

Realm

Client

Parameters

Panel currentMenu The active admin stick context menu being populated.

Entity currentTarget The entity currently targeted by the admin stick.

table currentStores The mutable store table used to cache created category and subcategory menus.

Example Usage

  hook.Add("PopulateAdminStick", "liaExamplePopulateAdminStick", function(currentMenu, currentTarget, currentStores)
      if IsValid(currentMenu) and IsValid(currentTarget) and currentTarget:isDoor() then
          currentMenu:AddOption("Print Door ID", function()
              print(currentTarget:MapCreationID())
          end):SetIcon("icon16/information.png")
      end
  end)

RunAdminSystemCommand(cmd, victim, dur, reason)View Source

Purpose

Allows clientside code to handle an admin command before the chat-command fallback runs.

Category

Administration

Realm

Client

Parameters

string cmd The admin command being executed.

Player|string victim The target player or identifier.

number dur optional The optional duration for timed commands.

string reason optional The optional reason text supplied with the command.

Returns

boolean|nil, function|nil Return true and a callback to handle the command through the hook.

Example Usage

  hook.Add("RunAdminSystemCommand", "liaExampleRunAdminSystemCommand", function(cmd, victim, dur, reason)
      if cmd == "goto" and victim then
          return true, function()
              chat.AddText(Color(255, 200, 0), "Opening a custom goto confirmation for ", tostring(victim))
          end
      end
  end)

ShowPlayerOptions(target, options)View Source

Purpose

Allows modules to append clickable player actions to the scoreboard options menu for a target player.

Category

Administration

Realm

Client

Parameters

Player target The player whose options menu is being built.

table options The mutable array of option tables consumed by the scoreboard UI.

Example Usage

  hook.Add("ShowPlayerOptions", "liaExampleShowPlayerOptions", function(target, options)
      if target:getChar() then
          options[#options + 1] = {
              name = "Print Name",
              image = "icon16/information.png",
              func = function()
                  print(target:getChar():getName())
              end
          }
      end
  end)