Lilia Framework Documentation¶
Welcome to the Lilia docs portal. The site is organized around a fast reference tree on the left, with guides and generators kept close by for implementation work.
Developer Portal
Reference-first docs for Lilia schema and server development
Browse definitions, generate schema files, and map framework systems without losing context. Lilia keeps the flexible roleplay foundation; these docs make the moving parts easier to reach.
Quick Entry¶
Definition Index
Start from a clean map of schema, item, module, and panel definitions.
SchemaFactions and Classes
Define playable groups, inheritance, access rules, loadouts, and lifecycle callbacks.
ItemsItems
Document weapons, outfits, stackables, aid items, books, ammo, entities, and URL items.
ModulesModule Metadata
Use consistent fields for dependencies, privileges, network strings, Workshop content, and lifecycle hooks.
Build Paths¶
Launch a Server
Install workshop content, add a schema, set the startup gamemode, assign owner access, and confirm the first join flow.
Map Framework Systems
Review characters, inventories, administration, protection, compatibility, and operational features before committing to a server design.
Generate Definition Files
Create starter Lua for attributes, factions, classes, weapons, outfits, books, ammo, aid items, PAC3 outfits, stackables, and grenades.
Validate Addons
Check admin systems, PAC3, weapon bases, vehicles, duplication tools, and sandbox behavior before a live launch.
Reference Map¶
| Need | Start here |
|---|---|
| Find every supported definition type | Definition Index |
| Define character stats | Attribute Definitions |
| Build factions and jobs/classes | Faction Definitions, Class Definitions |
| Create inventory content | Items |
| Document module metadata | Module Definitions |
| Generate starter Lua | Generators |