Recognition¶
This page documents the hooks defined by the recognition module.
CharForceRecognized(ply, range)View Source
IsRecognizedChatType(chatType)View Source
Purpose
Lets code mark additional chat types as recognized chat for unknown-name masking.
Realm
Client
Parameters
string chatType The chat class unique ID being checked.
Returns
boolean|nil Return true to treat the chat type as recognition-sensitive.
OnCharRecognized(ply)View Source
Purpose
Called after a player recognizes another character through the recognition system.
Realm
Client / Server
Parameters
Player ply The player whose recognition data was updated.