Outfit Item Generator¶
Create wearable clothing or armor that can change a character's model and apply protection values. Outfit items are useful for uniforms, armor tiers, disguises, event costumes, and equipment-based presentation.
Output Location:
Unique identifier for this item (no spaces, lowercase)
3D model path displayed in the inventory
Inventory slot width
Inventory slot height
If set, the generator outputs a keyed
ITEM.replacements[sourceModel] entry.
Model path applied by the outfit when equipped.
Applied at the item level or inside the keyed replacement entry.
Add one bodygroup entry at a time. Use numeric indexes like
1 or named keys like helmet.
Both field names are supported by the outfit base.
Additional armor given to the player
Only one equipped item per outfit category is allowed
Optional boosts applied while equipped, such as
strength = 2.
Optional raw
pacData table contents for hybrid outfit items.