Bar Fields
This document lists the standard keys used when defining HUD bars with lia.bar.add
or retrieving them through lia.bar.get
.
Overview
Each bar represents a progress value such as health, armor, or stamina. The bar table stores callbacks and display information used by the HUD renderer.
Field Summary
Field | Type | Description |
---|---|---|
getValue |
function |
Returns the bar’s progress as a fraction. |
color |
Color |
Bar fill colour. |
priority |
number |
Draw order; lower priorities draw first. |
identifier |
string | nil |
Unique identifier, if provided. |
visible |
boolean | nil |
Set to true to force the bar to remain visible. |
lifeTime |
number |
Internal timer used for fading; managed automatically. |