Meta
Utility methods for managing the raised state of a player's weapon.
Player:isWepRaised
Purpose
Returns true
if the player's active weapon is considered raised.
Parameters
None
Realm
Shared
Returns
boolean
Player:setWepRaised
Purpose
Sets whether the player's weapon is raised and fires PlayerWeaponRaisedChanged
.
| Name | Type | Description |
| ------ | ------- | -------------------- |
| state
| boolean | Desired raised state |
Realm
Server
Returns
nil
Example
Player:toggleWepRaised
Purpose
Toggles the weapon's raised state and runs any weapon callbacks.
Parameters
None
Realm
Server
Returns
nil
Example