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Utility methods for managing the raised state of a player's weapon.


Player:isWepRaised

Purpose

Returns true if the player's active weapon is considered raised.

Parameters

None

Realm

Shared

Returns

boolean


Player:setWepRaised

Purpose

Sets whether the player's weapon is raised and fires PlayerWeaponRaisedChanged.

| Name | Type | Description |

| ------ | ------- | -------------------- |

| state | boolean | Desired raised state |

Realm

Server

Returns

nil

Example

client:setWepRaised(true)

Player:toggleWepRaised

Purpose

Toggles the weapon's raised state and runs any weapon callbacks.

Parameters

None

Realm

Server

Returns

nil

Example

client:toggleWepRaised()