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Utility methods for managing the raised state of a player's weapon.


Player:isWepRaised

Purpose

Checks the ShouldWeaponBeRaised hook and weapon flags before returning the player's raised networked state.

Parameters

None

Realm

Shared

Returns

boolean


Player:setWepRaised

Purpose

Sets whether the player's weapon is raised, fires PlayerWeaponRaisedChanged, and temporarily blocks firing for one second.

| Name | Type | Description |

| ------ | ------- | -------------------- |

| state | boolean | Desired raised state |

Realm

Server

Returns

nil

Example

client:setWepRaised(true)

Player:toggleWepRaised

Purpose

After a one second delay, toggles the weapon's raised state and runs any weapon callbacks.

Parameters

None

Realm

Server

Returns

nil

Example

client:toggleWepRaised()