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Lia.networking

setNetVar(key, value, receiver)

Description:
Stores a global networked variable and broadcasts it to clients. When a
receiver is specified the update is only sent to those players.

Parameters:
key (string) – Name of the variable.
value (any) – Value to store.
receiver (Player|table|nil) – Optional receiver(s) for the update.

Realm:
Server

Returns:
nil

Example Usage:
-- Start a new round and only inform the winner
local round = getNetVar("round", 0) + 1
setNetVar("round", round)
local winner = DetermineWinner()
setNetVar("last_winner", winner, winner)
hook.Run("RoundStarted", round)

getNetVar(key, default)

Description:
Retrieves a global networked variable previously set by setNetVar.

Parameters:
key (string) – Variable name.
default (any) – Fallback value if the variable is not set.

Realm:
Shared

Returns:
any – Stored value or default.

Example Usage:
-- Inform a joining player of the current round and last winner
hook.Add("PlayerInitialSpawn", "ShowRound", function(ply)
ply:ChatPrint("Current round: " .. getNetVar("round", 0))
local winner = getNetVar("last_winner")
if IsValid(winner) then
ply:ChatPrint("Last round won by " .. winner:Name())
end
end)