General Mechanics:
Representative Voting: Implements a voting system analogous to the American House of Representatives, enabling representative voting processes within the game.
Legislative Voting: Introduces a legislative system for lawmaking. Players can propose laws with three voting options: Aye, Nay, and Abstain. The results are tallied at the end of the election.
Presidential Voting: Facilitates presidential elections based on popular vote count.
Food: Adds mechanics for hunger and thirst, incorporating customizable effects. Thirst impedes stamina regeneration, while starvation depletes health.
Radiation: Functions similarly to the radiation mechanics in Fallout 4/76, reducing health and replacing it with radiation levels.
Fallout Drugs: Introduces various buffs and debuffs that mimic the effects of drugs found in the Fallout series.
Mafia Drugs: Adds drug bricks requiring processing, with processed drugs providing specific effects.
EFT Injuries: Incorporates injuries such as broken legs and bleeding, alongside limb health management.
Languages: Allows players to learn and speak different languages. Comprehension is limited to known languages.
Warrants: Implements a system for issuing and displaying warrants on players.
Tying: Adds handcuffs to restrain players.
Tying - Dragging: Expands the tying mechanic to include dragging restrained players.
Tying - Extras: Introduces additional options for tying, including blindfolding and gagging, along with various quality-of-life improvements.
Looting: Enables looting across the map, with items categorized by rarity and probability.
Wiretaps: Adds wiretap devices for eavesdropping on conversations, featuring both a receiver and a listener component.
Crafting: Introduces an in-depth crafting system requiring multiple crafting tables and blueprints.
Bank Robbery: Adds a bank safe that can be robbed, with configurable settings such as minimum police presence and incremental money accumulation.
In-depth Armors: Allows for comprehensive customization of armor, affecting player model, movement speed, jump height, fall damage immunity, resistance percentages, radiation immunity, footstep sounds, and visual overlays.
Marketplace: Establishes a global marketplace for player transactions.
Lockpicking: Introduces lockpicks to open locked doors.
Phone: Adds mobile phones for direct messaging, simulating SMS communication.
Telephone: Adds payphones for making calls to other players.
Radio: Introduces radios with configurable frequencies for communication via text or voice.
Jukeboxes: Provides jukeboxes that play music from a web server.
Typewriter: Adds a typewriter for creating items that link to Google Docs.
Fishing: Introduces fishing with configurable rarity settings.
Woodcutting: Adds woodcutting with configurable rarity settings.
Mining: Implements mining with configurable rarity settings.
Store Robbery: Allows players to rob stores for items.
Forward Operating Bases: Introduces a FOB mechanic for setting up outposts where faction members can spawn.
Safebox: Adds an ender-chest-like stash system.
Newspapers: Adds readable newspapers that can be written by a dedicated newspaper faction.
Oil: Introduces mechanics for extracting and selling oil.
Revive System: Implements a system where players are downed until they bleed out upon death.
Vending Machines: Adds vending machines that sell specific items.
Broadcast Radio: Introduces a radio system for broadcasting voice and music.
Vinyl Disk Player: Adds a vinyl player for playing records.
Car Radios: Integrates radios into cars for in-vehicle music playback.
Chess: Adds a playable chess game.
Permits: Restricts certain items from being bought without the proper permits, which can be tied to factions or classes.
Convertibles: Adds entities that can be converted into items and retrieved later.
Medical System: Introduces a detailed medical system with various health management features.
Clock: Adds a clock that displays the time, synchronized with Stormfox2 time.
Stables: Adds a horse ownership system, allowing players to spawn and ride horses.
Magazines: Implements a system where ammo is tied to magazine items, which feed the guns.
Perks: Introduces a configurable perks system, with perks locked behind conditions such as faction membership, level, or custom requirements.
Car Bomber: Adds a car bomb feature, causing cars to explode after a set time.
Factories: Implements a factory system that dynamically spawns items.
VATS: Adds the VATS targeting system from Fallout.
Gacha Bags: Introduces a gambling system similar to Gacha.
Airdrops: Adds passive airdrop events with items.
Turf Wars: Introduces an area capture system that rewards items or money.
Animal Butchering: Adds a system for butchering animals and looting their carcasses.
Keycards: Implements a keycard system for opening doors.
Clearance Levels: Adds clearance levels to certain doors.
Sanity: Adds a sanity system that implements hallucinations.
Organs: Adds organs that are randomly defined during character creation. These have various drawbacks and bonuses depending on their quality.
Attribute Rolling: Adds attribute rolling with multipliers.
Attribute Fog: Adds a Fog that renders in the distance, based on how much perception you have.
Cinematic Text: Adds cinematic text similar to this.
Attribute Based Damage: Adds a configurable variable that can influence damage (e.g., melee damage influenced by strength).
Durability: Adds a durability variable to weapons.
Anims: Adds the following animations: Attention, Timed Salute, At Ease, Cross Arms, Salute, Surrender.
Squads: Adds a squad system, similar to a party system from an RPG.
Bonemerge System: Adds a bonemerge system that allows different clothes to be worn on different parts of the body.
Reputation System: All NPCs attached to a faction are neutral unless the player displays allegiance to an enemy by wearing their clothes or personally becoming their enemy.
Karma System: Adds a system that assigns a Karma Level based on your actions.
Party Tiers: Adds Party Tiers to be displayed on a character.
Medals: Adds medals that display above your head.
Faction Menu: Adds a menu for kicking characters out of factions and inviting players.
Map: Adds a top-view map of the game world.
Serial Numbers: Adds serial numbers to items that can be checked by police.
EFT Corpses: Makes your corpse lootable when you die.
Transformative Items: Adds items that can transform you into certain creatures.
Organizations: Adds a group creation system, similar to guilds.
Clothing Status: Adds a system where clothing gets dirty over time and requires maintenance.
Raiding System: Adds a raiding and ambushing system designed for faction confrontations.
Police Lockers: Adds police lockers that provide temporary guns for police officers to use while on duty.
TV System: Allows players to watch broadcasted content from other players.
Leveling: Adds a configurable leveling system, currently increasing health but adaptable for other enhancements.
Ranking System: Adds various ranks that show on the scoreboard. These are tied to factions and can include stat changes, custom models, custom weapons, and more.
Syringes: Adds Syringes that can be used to provide effects.