General Mechanics:

  • Representative Voting: Implements a voting system analogous to the American House of Representatives, enabling representative voting processes within the game.

  • Legislative Voting: Introduces a legislative system for lawmaking. Players can propose laws with three voting options: Aye, Nay, and Abstain. The results are tallied at the end of the election.

  • Presidential Voting: Facilitates presidential elections based on popular vote count.

  • Food: Adds mechanics for hunger and thirst, incorporating customizable effects. Thirst impedes stamina regeneration, while starvation depletes health.

  • Radiation: Functions similarly to the radiation mechanics in Fallout 4/76, reducing health and replacing it with radiation levels.

  • Fallout Drugs: Introduces various buffs and debuffs that mimic the effects of drugs found in the Fallout series.

  • Mafia Drugs: Adds drug bricks requiring processing, with processed drugs providing specific effects.

  • EFT Injuries: Incorporates injuries such as broken legs and bleeding, alongside limb health management.

  • Languages: Allows players to learn and speak different languages. Comprehension is limited to known languages.

  • Warrants: Implements a system for issuing and displaying warrants on players.

  • Tying: Adds handcuffs to restrain players.

  • Tying - Dragging: Expands the tying mechanic to include dragging restrained players.

  • Tying - Extras: Introduces additional options for tying, including blindfolding and gagging, along with various quality-of-life improvements.

  • Looting: Enables looting across the map, with items categorized by rarity and probability.

  • Wiretaps: Adds wiretap devices for eavesdropping on conversations, featuring both a receiver and a listener component.

  • Crafting: Introduces an in-depth crafting system requiring multiple crafting tables and blueprints.

  • Bank Robbery: Adds a bank safe that can be robbed, with configurable settings such as minimum police presence and incremental money accumulation.

  • In-depth Armors: Allows for comprehensive customization of armor, affecting player model, movement speed, jump height, fall damage immunity, resistance percentages, radiation immunity, footstep sounds, and visual overlays.

  • Marketplace: Establishes a global marketplace for player transactions.

  • Lockpicking: Introduces lockpicks to open locked doors.

  • Phone: Adds mobile phones for direct messaging, simulating SMS communication.

  • Telephone: Adds payphones for making calls to other players.

  • Radio: Introduces radios with configurable frequencies for communication via text or voice.

  • Jukeboxes: Provides jukeboxes that play music from a web server.

  • Typewriter: Adds a typewriter for creating items that link to Google Docs.

  • Fishing: Introduces fishing with configurable rarity settings.

  • Woodcutting: Adds woodcutting with configurable rarity settings.

  • Mining: Implements mining with configurable rarity settings.

  • Store Robbery: Allows players to rob stores for items.

  • Forward Operating Bases: Introduces a FOB mechanic for setting up outposts where faction members can spawn.

  • Safebox: Adds an ender-chest-like stash system.

  • Newspapers: Adds readable newspapers that can be written by a dedicated newspaper faction.

  • Oil: Introduces mechanics for extracting and selling oil.

  • Revive System: Implements a system where players are downed until they bleed out upon death.

  • Vending Machines: Adds vending machines that sell specific items.

  • Broadcast Radio: Introduces a radio system for broadcasting voice and music.

  • Vinyl Disk Player: Adds a vinyl player for playing records.

  • Car Radios: Integrates radios into cars for in-vehicle music playback.

  • Chess: Adds a playable chess game.

  • Permits: Restricts certain items from being bought without the proper permits, which can be tied to factions or classes.

  • Convertibles: Adds entities that can be converted into items and retrieved later.

  • Medical System: Introduces a detailed medical system with various health management features.

  • Clock: Adds a clock that displays the time, synchronized with Stormfox2 time.

  • Stables: Adds a horse ownership system, allowing players to spawn and ride horses.

  • Magazines: Implements a system where ammo is tied to magazine items, which feed the guns.

  • Perks: Introduces a configurable perks system, with perks locked behind conditions such as faction membership, level, or custom requirements.

  • Car Bomber: Adds a car bomb feature, causing cars to explode after a set time.

  • Factories: Implements a factory system that dynamically spawns items.

  • VATS: Adds the VATS targeting system from Fallout.

  • Gacha Bags: Introduces a gambling system similar to Gacha.

  • Airdrops: Adds passive airdrop events with items.

  • Turf Wars: Introduces an area capture system that rewards items or money.

  • Animal Butchering: Adds a system for butchering animals and looting their carcasses.

  • Keycards: Implements a keycard system for opening doors.

  • Clearance Levels: Adds clearance levels to certain doors.

  • Sanity: Adds a sanity system that implements hallucinations.

  • Organs: Adds organs that are randomly defined during character creation. These have various drawbacks and bonuses depending on their quality.

  • Attribute Rolling: Adds attribute rolling with multipliers.

  • Attribute Fog: Adds a Fog that renders in the distance, based on how much perception you have.

  • Cinematic Text: Adds cinematic text similar to this.

  • Attribute Based Damage: Adds a configurable variable that can influence damage (e.g., melee damage influenced by strength).

  • Durability: Adds a durability variable to weapons.

  • Anims: Adds the following animations: Attention, Timed Salute, At Ease, Cross Arms, Salute, Surrender.

  • Squads: Adds a squad system, similar to a party system from an RPG.

  • Bonemerge System: Adds a bonemerge system that allows different clothes to be worn on different parts of the body.

  • Reputation System: All NPCs attached to a faction are neutral unless the player displays allegiance to an enemy by wearing their clothes or personally becoming their enemy.

  • Karma System: Adds a system that assigns a Karma Level based on your actions.

  • Party Tiers: Adds Party Tiers to be displayed on a character.

  • Medals: Adds medals that display above your head.

  • Faction Menu: Adds a menu for kicking characters out of factions and inviting players.

  • Map: Adds a top-view map of the game world.

  • Serial Numbers: Adds serial numbers to items that can be checked by police.

  • EFT Corpses: Makes your corpse lootable when you die.

  • Transformative Items: Adds items that can transform you into certain creatures.

  • Organizations: Adds a group creation system, similar to guilds.

  • Clothing Status: Adds a system where clothing gets dirty over time and requires maintenance.

  • Raiding System: Adds a raiding and ambushing system designed for faction confrontations.

  • Police Lockers: Adds police lockers that provide temporary guns for police officers to use while on duty.

  • TV System: Allows players to watch broadcasted content from other players.

  • Leveling: Adds a configurable leveling system, currently increasing health but adaptable for other enhancements.

  • Ranking System: Adds various ranks that show on the scoreboard. These are tied to factions and can include stat changes, custom models, custom weapons, and more.

  • Syringes: Adds Syringes that can be used to provide effects.